Infinirail
A fast-paced puzzle game about conducting the flow of trains around loops to get your train safely to the exit tunnel.

What we made
Switch tracks on the fly to guide your bullet train to safety without colliding into the chaos around you. Six puzzles, tricky junctions, and a bit of quiet timing pressure. Made in 96 hours for the GMTK 2025 game jam.
My side of it
Team of 3. I handled the 3D art. Michael did more 3D art and audio, and Shaun handled programming and design.








